Skip to content

Hello!

About

My name is Juniper. This website contains a non-exhaustive list of projects I've worked on.

Software

A collection of miscellaneous software projects.

DATA.POOL

Solo dev | NodeJS

DATA.POOL is a discord bot assistant for Cyberpunk RED, a tabletop roleplaying game. Made using NodeJS and Discord's API. Hosted on Cloudflare using GitHub Actions for continous integration.

rolls rules

GameHunt

Three person team | NextJS

GameHunt is a web app for tracking when games go on sale across multiple storefronts. My contributions were mostly in regards to the followed games page. Originally hosted on AWS, team pivoted to Vercel for ease of CI.

mostfollowed search followed

FLATLINE

Solo dev | HTML, JavaScript

FLATLINE is a character creation helper website for Cyberpunk RED, a tabletop roleplaying game. Static website hosted by GitHub Pages.

flatline

Games

A collection of games.

Delve

Solo dev | Godot 4

A small text-based adventure game inspired by Dungeons & Dragons. Made for the Brackeys Game Jam 2024.1 over the course of one week.

Untitled

Solo dev | Unreal 5

An untitled and unfinished project made to experiment with movement mechanics in a first-person perspective in the Unreal Engine.

Slime Hop

Five person team | Godot 4

A simple puzzle platformer. My contributions included a signal-based implementation of buttons and toggleable platforms, and an extended boss fight level in a different style than the rest of the game.

The Midnight Oil

Solo dev | Godot 4

A narrative horror game made in a day and a half for a Halloween Game Jam.

Lazarus

Solo dev | Unreal 5

A first attempt at a first-person shooter in a new engine, made for a Game Jam over the course of two weeks.

No Leg Up

Five person team | Godot 4

A gravity-based precision platformer. Initial team effort waned after several weeks of development, so I took a hands-on leadership role and put most of the game together solo.

Dockside

Four person team | Unity

A cozy game about fishing. Similar to No Leg Up which would follow, team effort waned shortly after the start of development so I took initiative and carried the game further into development.

fishing1 selling festival

GitHub itch.io